Ice Tempest

Total: 19
Title
Title Description Tier
Ultimate Chill Ice abilities chill targets increasing ice damage by 35% for 3 seconds.
Heavy Freeze Heavy attack will freeze a target if hit in Ice Storm or with frostbite for 1 second.
Critical Frost Increase critical chance if hitting an enemy in a frosted area or with Frostbite by 20%.
Gathering Storm Hit with three consecutive light attacks to grant player 15 mana.
Energized Critical Increase critical damage of Ice Spells by 15% when at full stamina.
Critical Rejuvenation Recover 15 mana after triggering a critical hit on a target.
Cold Reach Increase damage of light and heavy attacks by 15% for targets farther than 15 meters.
Chilling Blast Increase the damage of the last 2 meters of the Wind Chill range by 25%.
Enduring Chill Increase duration of Wind Chill by 1 second.
Wind Chill A player aimable attack that blasts a column of freezing winds that push back enemies 5 meters while dealing 16% weapon damage each hit. Wind Chill has a total range of 7 meters with the farthest 2 meters increasing damage 20% without pushing enemies. Player is able to move during the attack. Cost 20 Mana.
Punishing Storm Increases damage by 10% for each enemy in Ice Storm.
Storm Summoner Ice Storm mana cost is decreased by 80% at full mana.
Weakening Gust Incoming damage is increased by 10% for 3 seconds to enemies in Ice Storm if below 50% health.
Ice Storm A ranged attack that deals 17% weapon damage every 0.25 seconds and slows enemies within a 5 meter radius frosted area. 25% slow, 20 meter range, and 5 second duration. Cost 25 Mana.
Spiky Reach Ice Shards fire from the sides of the Mighty Spike to hit a wider area. Each Shard will have a 6 meter range and deal 118% weapon damage.
Deadly Path Increases damage by 10% and adds stagger to the path of spikes. Does not increase Mighty Spike damage.
Empowered Spikes Mighty Spike Damage increased by 20% when hitting an enemy below 30% health.
Refreshing Spikes Cooldown for this ability decreased by 10% if enemy is hit by Major Spike.
Ice Spikes Creates a trail of spikes that start from the player and go out in a straight line for 8 meters dealing 56.00000000000001% weapon damage. The path ends with a Mighty Spike that will deal 157% weapon damage and apply pushback. Pressing LMB before reaching the end of the path will spawn the Mighty Spike early. Cost 15 Mana.