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Ultimate Chill
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Ice abilities chill targets increasing ice damage by 35% for 3 seconds.
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Heavy Freeze
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Heavy attack will freeze a target if hit in Ice Storm or with frostbite for 1 second.
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Critical Frost
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Increase critical chance if hitting an enemy in a frosted area or with Frostbite by 20%.
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Gathering Storm
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Hit with three consecutive light attacks to grant player 15 mana.
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Energized Critical
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Increase critical damage of Ice Spells by 15% when at full stamina.
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Critical Rejuvenation
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Recover 15 mana after triggering a critical hit on a target.
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Cold Reach
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Increase damage of light and heavy attacks by 15% for targets farther than 15 meters.
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Chilling Blast
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Increase the damage of the last 2 meters of the Wind Chill range by 25%.
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Enduring Chill
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Increase duration of Wind Chill by 1 second.
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Wind Chill
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A player aimable attack that blasts a column of freezing winds that push back enemies 5 meters while dealing 16% weapon damage each hit. Wind Chill has a total range of 7 meters with the farthest 2 meters increasing damage 20% without pushing enemies.
Player is able to move during the attack.
Cost 20 Mana.
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Punishing Storm
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Increases damage by 10% for each enemy in Ice Storm.
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Storm Summoner
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Ice Storm mana cost is decreased by 80% at full mana.
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Weakening Gust
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Incoming damage is increased by 10% for 3 seconds to enemies in Ice Storm if below 50% health.
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Ice Storm
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A ranged attack that deals 17% weapon damage every 0.25 seconds and slows enemies within a 5 meter radius frosted area. 25% slow, 20 meter range, and 5 second duration.
Cost 25 Mana.
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Spiky Reach
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Ice Shards fire from the sides of the Mighty Spike to hit a wider area. Each Shard will have a 6 meter range and deal 118% weapon damage.
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Deadly Path
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Increases damage by 10% and adds stagger to the path of spikes. Does not increase Mighty Spike damage.
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Empowered Spikes
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Mighty Spike Damage increased by 20% when hitting an enemy below 30% health.
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Refreshing Spikes
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Cooldown for this ability decreased by 10% if enemy is hit by Major Spike.
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Ice Spikes
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Creates a trail of spikes that start from the player and go out in a straight line for 8 meters dealing 56.00000000000001% weapon damage. The path ends with a Mighty Spike that will deal 157% weapon damage and apply pushback. Pressing LMB before reaching the end of the path will spawn the Mighty Spike early.
Cost 15 Mana.
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