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Reheat
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After 6s without activating a Fire Staff ability, your mana regen is increasd by 400%.
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Combat Speed
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When you activate a Fire Staff ability gain 10% Haste for 5s. (cooldown 10s)
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Trial by Fire
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When you are struck, create a field of fire around you dealing 5% weapon damage to all to nearby enemies in a 4m radius. Activates when struck in battle and lasts for 10 seconds. (Cooldown 120s.)
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Watch it Burn
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Light attacks cause the enemy to catch fire dealing 3% weapon damage each second for 6s.
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Kindle
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Burning lasts 20% longer.
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Let it Burn
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Whenever burn deals damage, gain 10% Fortify for 2s. (Fortify reduces damage taken.)
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Heat Up
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When you block a Melee attack, restore 5% of your max mana.
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Pyromania
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While holding a Fire Staff and below 50% max health: damage is increased by 20%.
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Heat it Up!
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Burn Out goes 50% further.
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All In
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Fire Staff cooldowns are reduced by 5% for each foe hit by Burn Out.
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Burn Out
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Dash through targets dealing 129% weapon damage on hit. Passing through a target will catch the target on fire applying a Burn that deals 10% weapon damage each second for 8s.
Costs 30 Mana.
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Pyro Dancer
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FlameThrower has no cooldown.
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Infernal Flames
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Increase the base damage of FlameThrower by 25%.
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Fire's Reach
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Increase the range of FlameThrower by 50%.
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FlameThrower
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Create a jet of flame from the tip of staff dealing 34% weapon damage each second. Each hit catches enemies on fire dealing 3% weapon damage each second for 6s.
Costs 5 Mana per second.
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Flame out!
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Incinerate hits twice.
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Cauterize Wounds
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Restore 20% of Incinerate damage dealt as health.
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Scorched
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Each hit of Incinerate causes an additional stack of burning.
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Incinerate
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Cause a fiery explosion dealing 130% weapon damage and pushes back all enemies 3m. Catches enemies on fire dealing 3% weapon damage each second for 6s.
Costs 22 Mana.
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Runes of Helios
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Casting a fire spell places a 2m rune on the ground increasing your spell damage by 30% while standing in the rune. The rune lasts for 7s. (Cooldown 30s).
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