Perks in New World

Perks are special traits of the items in the New World MMORPG. They add different bonuses to the characteristics of your character. That means you can have items with the traits that suit your character in the best possible way.

The number of perks on the item determines its Rarity. There are 5 levels of Rarity in New World MMORPG:

  • Common [Grey] – 0 perks
  • Uncommon [Green] – 1 perk
  • Rare [Blue] – 2 perks
  • Epic [Purple] – 3 perks
  • Legendary [Orange] - Named and Legendary items have curated Perks and fixed Gear Scores

As you see the coolest items may have 3 or more additional traits that can make your character much stronger!

It's important to know that the bonuses you receive from Gems are not affecting the Rarity level. If you insert a gem in an empty gem slot the rarity of the item will not change.

How to add an extra Perk?

Right now it is impossible to add a new perk to an existing item or modify the list of bonuses. But crafters may affect the probability of making an item with an additional trait by using Azoth. There is a special slot for Azoth in crafting menu. The more Azoth you spend for crafting an item the higher the chance of obtaining an item with additional characteristics is.

Unfortunately, it's impossible to control the process and all the additional traits are added to an item randomly. You may spend a lot of resources if you are aiming to craft an item with a certain trait.

Perks List

The list below shows all the bonuses the item may have. Use this list to plan your character's itemization.

Slot

Total results 389

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Title Level Tier
Abyssal I MainHand TwoHand 20.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Abyssal II MainHand TwoHand 30.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Abyssal III MainHand TwoHand 40.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Abyssal IV MainHand TwoHand 50.0% of damage is converted to Void. Damage scales off base weapon stat or INT, whichever is higher.
Abyssal Ward I
Abyssal Ward I
Armor Amulet Ring Token +2.5% Void Damage Absorption.
Abyssal Ward II
Abyssal Ward II
Armor Amulet Ring Token +3.5% Void Damage Absorption.
Abyssal Ward III
Abyssal Ward III
Armor Amulet Ring Token +5.0% Void Damage Absorption.
Abyssal Ward IV
Abyssal Ward IV
Armor Amulet Ring Token +6.0% Void Damage Absorption.
Accelerated Defiant Stance
Accelerated Defiant Stance
Shield Armor Movement Speed Increased by 5.0% for 5.0 seconds after triggering Defiant Stance.
Accelerating Flamethrower
Accelerating Flamethrower
Fire Staff Armor Applying 0.0 stacks of burn damage on a target with Flamethrower grants Haste, increasing movement speed by 5.0% for 0.0 seconds.
Accelerating Light's Embrace
Accelerating Light's Embrace
Life Staff Armor Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 5.0% for 3.0 Seconds.
Accelerating Traps
Accelerating Traps
Musket Armor Increase movement speed by 5.0% for 3.0 seconds after deploying a trap. (Does not stack.)
Accuracy
Accuracy
Ranged You have +25.0% more accuracy.
Adored Harvesting Luck
Adored Harvesting Luck
Amulet While Harvesting gain 5.0% chance at finding rare items.
Adored Logging Luck
Adored Logging Luck
Amulet While Logging gain 5.0% chance at finding rare items.
Adored Mining Luck
Adored Mining Luck
Amulet While Mining gain 5.0% chance at finding rare items.
Adored Skinning Luck
Adored Skinning Luck
Amulet While Skinning gain 5.0% chance at finding rare items.
Alacrity
Alacrity
Amulet Haste you apply lasts 5.0% longer.
Alchemist's Burden
Alchemist's Burden
Bag Reduce the weight of alchemy reagents, potions, and sickles by 0.0%.
Ancient Bane
Ancient Bane
MainHand TwoHand +0.0% Damage to Ancients.
Ancient Ward
Ancient Ward
Armor +2% Damage Absorption against Ancient Guardians.
Angry Earth Bane
Angry Earth Bane
MainHand TwoHand +0.0% Damage to Angry Earth.
Angry Earth Ward
Angry Earth Ward
Armor +0.0% Damage Absorption against Angry Earth.
Arboreal I
Arboreal I
MainHand TwoHand 20.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Arboreal II
Arboreal II
MainHand TwoHand 30.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Arboreal III
Arboreal III
MainHand TwoHand 40.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Arboreal IV
Arboreal IV
MainHand TwoHand 50.0% of damage is converted to Nature. Damage scales off base weapon stat or FOC, whichever is higher.
Arcane Damage
Arcane Damage
Ring You deal 3.0% more Arcane damage.
Arcane Protection
Arcane Protection
Amulet You take 2.0% less Arcane damage.
Arcane Shield Ward
Arcane Shield Ward
Shield You take 2.0% less Arcane damage.

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