Total: 38
Title Description Tier
Persistent Hinderance Successful throwing axe hits extends all hatchet debuff durations by 30%.
Adrenaline Rush Dodging within 2 seconds of triggering an ability consumes 25% less Stamina.
Boot and Rally Light Attacks and Aimed Throws regenerate 10 stamina when hitting targets with an active debuff.
Rejuvinating Crits Successful Critical Hits with Light Attacks or Aimed Throws regenerates 10 Stamina.
Refreshing Throws Thrown Hatchets against targets with an active debuff reduces all cooldowns by 5%.
On Fire Every 3rd successfully thrown axe is a guaranteed Crit.
Exploitation All attacks deal 15% additional damage to targets with an active debuff.
Critical Throw Thrown axes are now capable of triggering headshot or random critical hit.\n\nAlso increases critical hit chance of all attacks by 5%.
Aimed Throw Replaces block with an Aimed Throw that deals 95% weapon damage. Hold RMB to enter aimed stance. Each throw consumes 20 Stamina.
Aerial Transmission Creates a 3 meter disease AOE on Impact that lingers in place for 3 seconds.
Mortal Power Increased duration of disease and weaken to 8 seconds on targets below 30% Health.
Infected Throw Throw an axe that deals 150% weapon damage and triggers Disease and weakens target for 5s. (Disease reduces targets healing efficiency by 30%) (Weaken reduces target's damage by 10%).
Stay Back Slow Movement speed effects increased to 25% for 4 seconds.
Quick Power Player Movement speed increased to 30% for 3 seconds if ability hits a target with an active debuff.
Social Distancing Throw an axe forward and dodge backwards, dealing 130% weapon damage and slowing targets by 15% for 3 seconds.
Second Wind Using Rending Throw on a target with an active debuff reduces ability cooldown by 20%.
Opportunistic Rending Throw deals an additional 20% damage if target already has an active Debuff.
Targeted Impact Rend increased to 15% if further than 8 meters from target.
Rending Throw Throw an axe dealing 110.00000000000001% weapon damage and applying Rend, reducing target's damage absorption by 10% for 10s.
Defy Death When you receive lethal damage: Avoid death, reduce to 50 HP and gain immortality for 3 seconds. (75s cooldown)