|
Aftershock
|
Whenever a target is affected by a Crowd Control effect, they are slowed by 20% for 4 Seconds.
| |
|
Resurgence
|
After 2 Light attacks with the Warhammer, debuff durations on player are reduced by 25%. Can only trigger once every 5 seconds.
| |
|
Prevailing Spirit
|
Regain 35% of damage dealt as Health when using a Crowd Crusher ability.
| |
|
Concussive Impact
|
+15% damage against targets affected by Warhammer Debuffs.
| |
|
Facilitated Expedition
|
After hitting a target with an active Debuff; Obtain Haste, increasing movement speed by 15% for 3 seconds.
| |
|
Acceleration
|
Reduce War Hammer Cooldowns by 7.000000000000001% when using light attacks against targets with an active Debuff.
| |
|
Guarded Sprint
|
Reduce damage taken by 10% while sprinting.
| |
|
I Can Do This All Day
|
Reduce Stamina consumption by -30% when Blocking Melee Attacks.
| |
|
Outnumbered
|
Increase damage absorption by 10% if surrounded by 2 or more enemies within 3 meters of player.
| |
|
Stimulated Reduction
|
Ability cooldown reduced by 5% for each enemy hit with Path of Destiny.
| |
|
Seismic Waves
|
Path of Destiny now staggers all targets in its path.
| |
|
Path Of Destiny
|
A powerful ground strike that erupts a linear wave of energy in front of the player, dealing 110.00000000000001% weapon damage to all targets in its path.
| |
|
Meteoric Crater
|
Expands the effective range of the Shockwave to a 4 meter radius.
| |
|
Frailty
|
The trauma of the attack causes Weaken, decreasing the damage dealt from the target's attacks by 10% for 10 seconds.
| |
|
Shockwave
|
Slam the Hammer into the ground causing a 3 meter radius AOE earthquake that deals 80% weapon damage. Applies Stun to all impacted targets for 2 Seconds.
Taunt Gem Compatible: If you have a Carnelian gem equiped in your war hammer, This ability cause a 6s taunts when it hits. (Taunt causes monsters to focus only on you.)
| |
|
Swing Away
|
Using Clear Out on a target grants Haste, increasing movement speed by 30% for 3 Seconds.
| |
|
Clean and Refreshed
|
Clear Out's cooldown is reduced by 5% per enemy hit with the ability.
| |
|
Power Cleaner
|
Hitting a target with Clear Out grants Fortify, providing a 10% defense bonus for 4 seconds to all friendlies within 6 meters.
| |
|
Clear Out
|
A wide swing that knocks enemies back 4 meters to create distance, deals 114.99999999999999% weapon damage.
| |
|
Power Through Pain
|
For 1 second after taking damage, deal 35% extra damage.
| |