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Persistent Hinderance
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Successful throwing axe hits extends all hatchet debuff durations by 30%.
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Adrenaline Rush
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Dodging within 2 seconds of triggering an ability consumes 25% less Stamina.
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Boot and Rally
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Light Attacks and Aimed Throws regenerate 10 stamina when hitting targets with an active debuff.
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Rejuvinating Crits
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Successful Critical Hits with Light Attacks or Aimed Throws regenerates 10 Stamina.
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Refreshing Throws
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Thrown Hatchets against targets with an active debuff reduces all cooldowns by 5%.
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On Fire
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Every 3rd successfully thrown axe is a guaranteed Crit.
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Exploitation
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All attacks deal 15% additional damage to targets with an active debuff.
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Critical Throw
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Thrown axes are now capable of triggering headshot or random critical hit.\n\nAlso increases critical hit chance of all attacks by 5%.
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Aimed Throw
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Replaces block with an Aimed Throw that deals 95% weapon damage. Hold RMB to enter aimed stance. Each throw consumes 20 Stamina.
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Aerial Transmission
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Creates a 3 meter disease AOE on Impact that lingers in place for 3 seconds.
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Mortal Power
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Increased duration of disease and weaken to 8 seconds on targets below 30% Health.
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Infected Throw
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Throw an axe that deals 150% weapon damage and triggers Disease and weakens target for 5s.
(Disease reduces targets healing efficiency by 30%)
(Weaken reduces target's damage by 10%).
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Stay Back
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Slow Movement speed effects increased to 25% for 4 seconds.
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Quick Power
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Player Movement speed increased to 30% for 3 seconds if ability hits a target with an active debuff.
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Social Distancing
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Throw an axe forward and dodge backwards, dealing 130% weapon damage and slowing targets by 15% for 3 seconds.
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Second Wind
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Using Rending Throw on a target with an active debuff reduces ability cooldown by 20%.
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Opportunistic
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Rending Throw deals an additional 20% damage if target already has an active Debuff.
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Targeted Impact
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Rend increased to 15% if further than 8 meters from target.
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Rending Throw
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Throw an axe dealing 110.00000000000001% weapon damage and applying Rend, reducing target's damage absorption by 10% for 10s.
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