Sieges are one of the high-level activities for guilds in the New World MMORPG. This guide will tell you everything you need to know about how to participate and win in a territory war. You will find out how to declare war, how to take and defend a Fort, what the benefits of siege weapons are, how to use them, and a lot of other important information.
Though you can join a war at any level after joining a faction, we don't recommend joining this activity immediately. Wars are mostly for high-level players with good gear. It's better to get prepared first in order to be useful.
Each player represents one of the 3 main playable Factions. These factions are hostile to each other and your Company (Guild) can attack territories of other factions. But you can't go and declare a siege just because you want to have some fun. You need to weaken the selected territory first.
To weaken a selected territory your faction must complete the required amount of Faction Missions.
When the territory becomes weak enough, any company of your faction that meets certain requirements can declare a war on that territory.
Though any company and any player can contribute to weakening the enemy territory, not all the guilds are allowed to declare the war itself. To be able to participate in a war the Company members must contribute at least 10% to the progress of weakening the enemies' territory. As you see the preparation step is very important.
One of the companies that have declared war will be randomly selected as a Vanguard. The Governor of the vanguard company will select players for participating in a Siege. If there are not enough players in his own guild, he can invite other players from his faction.
The probability of being selected as a Vanguard depends on the activity of the guild in Faction Missions. So if you are a guild leader you should stimulate your guildmates to take and complete Faction Missions.
The war will take place in a specific period of time. The time period for war is set by the defending Company.
If you were selected to participate in the attack, you must be online and ready to fight when the time comes. The game will automatically teleport you to the battlefield when the battle begins.
Attackers must use all the power they have to get into the Fort and capture the claim. But it's impossible to rush to the gates and try to take them down immediately. First of all the attackers must capture the three Rally Points located in front of the Fort. After these points are captured the Fort gates become vulnerable.
Pay attention: Rally points are very important because they are used as a respawn spot and for accessing the Armory. They can't be retaken once captured. If the defenders lose the point it becomes lost forever in this siege. That's why the defending side must protect these points!
If the attackers succeed in a Siege, they will take ownership of the whole territory including the Settlement and the Fort.
Both sides have special Siege Equipment that helps to fight in the war. But the rules of obtaining these machines are different for Attackers and for Defenders.
The defenders receive the siege equipment for free. But the power of the machines depends on how well players were upgrading them through Town Projects before the siege. That's why if you are on the defending side make sure to put enough attention to leveling up siege weapons.
But during the fight defenders receive special Supplies that are used for repairing structures. These supplies are generated automatically at Siege Supply Generators.
The attackers don't need any preparation; they can purchase siege machines at the War Camp. These machines will cost Battle Tokens which can be earned for the different actions on the battlefield.
PAY ATTENTION: this equipment is a very important part of the war. DON'T IGNORE USING IT! It deals high damage and sometimes applies additional effects to the enemy players. That's why you need to master all the equipment and know when to use it.
Weapons of the Attackers:
Cannon |
Low fire rate. Deals high damage to structures. Effective against walls, gates and machinery. Slow. |
Fire Launcher |
Medium fire rate. Deals good AOE damage to players. Very effective for crowd control against ranged opponents. |
Repeater |
High fire rate. Deals low damage but shots very fast. Effective against single target. |
Weapons of the Defenders
Ballista |
Low fire rate. Deals high damage to structures. Effective against walls, gates and machinery. Slow. |
Explosive Cannon |
Low fire rate. Deals damage and knocks back players. Effective for crowd control. |
Repeater Turret |
High fire rate. Deals low damage but shots very fast. Effective against single target. |
Fire Dropper |
Low fire rate. Pours burning oil on enemies' heads. Deals high damage over time. |
Horn of Resilience |
Gives all the allies a temporary healing buff and increases players' defense. Has a lengthy cooldown. Should be used in time! |
Weapons available to both sides:
There are weapons available to both attackers and defenders. These weapons can be purchased for Battle Tokens. You must participate in the fight in order to get these tokens.
Powder Keg |
Deals enormous damage but must be lit and takes time before the explosion. Will not detonate if destroyed. It's better to destroy this thing as soon as possible if you see it. |
Inferno Mine |
Detonates when an enemy gets close. Covers the area with fire dealing high damage. Very effective against players. |
As you can see there are different types of machinery and equipment that make war even more entertaining. It's crucial to use all this equipment in time!