Forts and Settlements in New World MMORPG: Complete Guide

by: admin on January 20, 2020 02:08 PM

This guide will tell you all the information about Forts and Settlements in New World MMORPG. You will find out what the difference between them is, what benefits they provide to a player, how you can control each of them, how you can lose control, and so on. Let's get started.

The map in the New World is divided into multiple regions. Most of them have a dedicated fortress and a village connected with it.

A Settlement is a place where all social life takes place. People can trade, craft, communicate, take missions, and do other things there. In other words, it's an economic and social center of the territory. Moreover, when you die in battle you resurrect in there, which may be very convenient.

A Fort is a place that protects the Settlement from hostile enemies. It's the main objective in Wars [PvP] and Invasions [PvE]. It's a place where huge encounters happen regularly. If the fort falls in a War [PvP], your guild will lose control over it and its settlement. If it falls during monsters Invasion [PVE], the territory will be downgraded. Read about this at the end of the article.


How to claim a Fort and a Settlement?

When you start playing New World you will have to select one of three Factions at the early stages of the game. These Factions fight with each other and thus when you become a member of one faction you automatically receive new foes.

After joining a faction you may join or create a new Company [Guild]. When you play any MMO game being a part of a community is a good idea. A guild can help you to advance faster and to have more fun while playing.

Only a Company [Guild] can take territory under control. You can't do it if you play alone. Why? Because it's ridiculous and you will not be able to upgrade and defend it.

When it comes to claiming ownership of the area on a map there may be two different scenarios:

  • The territory doesn't have an owner. In this case, your guild must go to the territory's fort and pay a fee in order to claim it. Your guild just needs to have enough money for this. If you don't have enough money, other guild may come and claim that territory faster. First come first served.
  • The territory has an owner. In this case, there is only one way to claim it: to defeat the owner and conquer it. Note that you can capture an object owned by a Company from hostile Faction. You can't capture a territory already owned by your alliance.

When your guild receives control over a Fortress it also starts to control a nearby Village. It is important: both places act like one object when it comes to claiming.

The stronger your guild is the higher the chances to claim a territory. A stronger guild can not only claim but also to defeat the property from invaders, which is also a very important part of the gameplay.

The Governor

When a Company claims a Territory, the creator of the Company becomes a Governor of that territory. The main responsibility of the Governor is to maintain control of the territory for as long as possible and to upgrade it to unlock new features.

He has access to a special in-game interface: Governor's Deck. This interface allows him

  • To pay Territory Upkeep to prevent the territory from downgrading. If the money isn't paid in time the territory will lose upgrades and will become less profitable.
  • To set the level of taxes. Taxes are the main source of money for the Upkeep payment. When other players trade, craft and do other things in your town you receive a fee from every action. You can set a level of that fee making this or that action cheaper or more expensive. But don't be greedy. There are also other cities and there may be lower taxes there.
  • To Take the Payrolls. A ruler can withdraw the money earned from taxes.


Being a Governor is not easy. A lot of things must be done and doing all this stuff alone is impossible. That's why a ruler can grant Consul privileges to the most trusted and serious players of the guild. When player becomes a Consul he receives access to most of the possibilities and interfaces of a Governor.

Tip: It's a good idea to have several Consuls from different geographical areas of the world. Thus, at least one Consul will be online in the game. This will help the community to solve problems much faster.


When you claim a territory you may unlock new features to attract more residents and thus receive more money. The idea is very simple and straightforward: the more people use your town for their actions like trading and crafting the higher your income from taxes is and the better upgrades you can unlock. Better upgrades attract even more players which bring more money…

Governor can start special Town Projects to make the city better. These projects are temporary goals for the village. Each of these global missions contains several “secondary” missions that can be completed by any player.

For example, a global project may be “Upgrade Blacksmith station”. This upgrade will allow blacksmiths to craft better items in the settlement. In order to receive this upgrade, players need to complete one of 3 missions of their choice. These secondary missions are available to all the volunteers who want to help.

A very cool thing is that all these projects require actions not only from your Company but also from the citizens who live in that city. For example, there is a town project that allows all the players who own houses in the city receive special long-lasting Territory's Lifestyle Buffs. Would you like to have such buffs? If yes, go and help to complete this Town Project.

As you see the developers made a very simple but very interesting social system. Players must act together if they want to make their territory better.


If the Governor and his Consuls don't pay enough attention to maintaining, upgrading, and defeating the territory, both Fort and Settlement may be downgraded. The downgrade may happen if:

  • The Upkeep Payment wasn't made on time.
  • The Fort was captured during an Invasion, meaning monsters were able to defeat all the defenders.

If this happens, the territory loses some upgrades, and players will have to unlock them once again. As you see, protecting a fort is a serious thing.


Q: How to join a Settlement?

A: It's simple. You need to buy a house there and you will become a Resident. After this, you will be able to benefit from all the buffs the territory provides.

Q: What will happen with my property if a hostile faction conquers the Fortress?

A: Nothing serious will happen. Settlements are out of politics. Any player from any faction can enter any village and benefit from all the objects there. Your property will remain yours regardless of the owner of the territory. But there may be side aftermath. A new Governor may change taxes and may change the upgrade policy. Who knows, maybe a new ruler will be able to make the territory even better.

Q: Can a new Governor just “steal” all the taxes players pay without bringing any benefits to the city?

A: In theory it is possible. But it's not a wise decision. If a Governor doesn't upgrade the village and doesn't pay the Upkeep, the village will downgrade fast and will become an easy target. It's a very short-term thinking. A well-organized village can bring good money regularly.

Q: Do I need to live in the settlement to be able to trade, craft, and do other things there?

A: No, you don't need to own property in a village for this. All the crafting stations and traders are open for everyone.

Q: What if the village is owned by a friendly guild but we still want to control it?

A: Nothing can be done in this case because you can't attack your allies. Your guild will have to wait until the territory is claimed by a hostile faction. After this you may try to conquer it.