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Lethal Combo
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Increase Musket damage by 20% against targets affected by Trapper Tree status effect.
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Kick 'em When They're Down
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Deal 10% extra damage to targets with an active crowd control status effect. (Slow, Root, Stun)
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Energy Burst
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Atacking a target with an active debuff restores 5 stamina.
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Tactical Reload
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Dodging Reloads the musket. (Can only trigger once every 6 seconds)
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Hustle
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After a Dodge: Gain Haste, increasing movement speed by 10% for 3 seconds.
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Empowering Weakness
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Hitting a target with an active debuff triggers Empower, increasing player's damage to be increased by 5% for 5 seconds.
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Weakened Defense
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Increases the stamina damage from standard shots dealt to enemies blocking with shields by 50 and deal 10% of Armor Penetration to targets that aren't blocking with a shield.
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Back It Up
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Walking/Strafing movement speed Increased by 10% when an enemy is within 8 meters of player.
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Salt On The Wounds
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+10% increased damage to targets below 30% health.
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Supplementary Repulsion
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Targets hit with Stopping Power are slowed by 10% for 8 seconds.
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Lasting Impression
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Targets hit with Stopping Power are Exhausted; reducing stamina regeneration speed by 10% for 8 seconds.
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Stopping Power
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Overload musket with gun powder, causing the next shot to deal 120% Weapon Damage, staggering target and knocking them back 3 meters. Does not stack or combine with other Overloaded shots.
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Sticky Slow
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Direct hits with the Sticky bomb cause the target to be Slowed by 15% for 3 Seconds.
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Unflinching Walk
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Sticky bomb grants player 40 stamina when it deals damage with an explosion.
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Sticky Bomb
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A bomb that can be thrown a short range and sticks to anything it makes contact with. Detonation will occur 3 seconds after impact dealing 175% weapon damage to all targets within 3 meters.
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Double Trap
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Ability to have two active traps.
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Scent of Blood
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Regen 100% of weapon damage done as health when dealing damage to trapped targets.
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Trapped Damage
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Traps apply Rend to target increasing damage to trapped targets by 20% for 3 seconds.
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Traps
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Throw a trap that last for 20 seconds. When triggered it causes target to be Rooted, immobilizing target for 3 seconds.
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