Trapper

Total: 19
Title
Title Description Tier
Lethal Combo Increase Musket damage by 20% against targets affected by Trapper Tree status effect.
Kick 'em When They're Down Deal 10% extra damage to targets with an active crowd control status effect. (Slow, Root, Stun)
Energy Burst Atacking a target with an active debuff restores 5 stamina.
Tactical Reload Dodging Reloads the musket. (Can only trigger once every 6 seconds)
Hustle After a Dodge: Gain Haste, increasing movement speed by 10% for 3 seconds.
Empowering Weakness Hitting a target with an active debuff triggers Empower, increasing player's damage to be increased by 5% for 5 seconds.
Weakened Defense Increases the stamina damage from standard shots dealt to enemies blocking with shields by 50 and deal 10% of Armor Penetration to targets that aren't blocking with a shield.
Back It Up Walking/Strafing movement speed Increased by 10% when an enemy is within 8 meters of player.
Salt On The Wounds +10% increased damage to targets below 30% health.
Supplementary Repulsion Targets hit with Stopping Power are slowed by 10% for 8 seconds.
Lasting Impression Targets hit with Stopping Power are Exhausted; reducing stamina regeneration speed by 10% for 8 seconds.
Stopping Power Overload musket with gun powder, causing the next shot to deal 120% Weapon Damage, staggering target and knocking them back 3 meters. Does not stack or combine with other Overloaded shots.
Sticky Slow Direct hits with the Sticky bomb cause the target to be Slowed by 15% for 3 Seconds.
Unflinching Walk Sticky bomb grants player 40 stamina when it deals damage with an explosion.
Sticky Bomb A bomb that can be thrown a short range and sticks to anything it makes contact with. Detonation will occur 3 seconds after impact dealing 175% weapon damage to all targets within 3 meters.
Double Trap Ability to have two active traps.
Scent of Blood Regen 100% of weapon damage done as health when dealing damage to trapped targets.
Trapped Damage Traps apply Rend to target increasing damage to trapped targets by 20% for 3 seconds.
Traps Throw a trap that last for 20 seconds. When triggered it causes target to be Rooted, immobilizing target for 3 seconds.