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Divine Blessing
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When you heal an ally if their health is below 50%: heal for 30% more
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Intensify
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Heavy Attacks give you increase healing by 10% for 10s (max 3 stacks.)
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Sacred Protection
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While holding a lifestaff: increase the amount of incoming healing to all friendlies in your group by 5%
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Enchanted Justice
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When hit in battle activate a healing aura for you and nearby friends in a 4m radius healing for 10% weapon damage each second for 6s. (cooldown 120s).
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Desperate Speed
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When you heal an ally with less than 50% health, Life Staff ability's cooldowns are reduced by -10%. (Can only be triggered once every 5 seconds)
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Revitalize
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When you hit with a light attack reduce all your cooldowns by -5%
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Blissful Touch
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Light attacks now heal target for 20% weapon damage when passing through an ally.
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Mending Touch
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Lifestaffs Heavy Attack now removes 1 debuff when passing through an ally.
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Absolved
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Lifestaffs Light and Heavy attack no longer take mana.
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Purify
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Splash of Light also removes 1 debuff.
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Shared Recovery
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If you heal a target below 50% health gain 3% of your max mana.
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Splash of Light
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You and all group members within 100m are healed for 50% weapon damage.
Costs 15 Mana.
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Blessed
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While allies are in Sacred Ground they are healed for 50% more from all healing.
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Holy Ground
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Regenerate Stamina and Mana 100% faster while in Sacred Ground.
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Sacred Ground
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Create an area on the ground that lasts for 15s and heals 20% weapon damage every second.
Costs 15 Mana.
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Rebound
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If 2nd target is below 50% health heal another ally within 8m of that ally.
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Shared Struggle
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If target is below 50% health heal one additional ally within 8m for the same amount
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Privilege
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Divine Embrace costs 20 Mana.
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Divine Embrace
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Heal target for 150% weapon damage.
Costs 25 Mana.
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