Perks are special traits of the items in the New World MMORPG. They add different bonuses to the characteristics of your character. That means you can have items with the traits that suit your character in the best possible way.
The number of perks on the item determines its Rarity. There are 5 levels of Rarity in New World MMORPG:
As you see the coolest items may have 3 or more additional traits that can make your character much stronger!
It's important to know that the bonuses you receive from Gems are not affecting the Rarity level. If you insert a gem in an empty gem slot the rarity of the item will not change.
Right now it is impossible to add a new perk to an existing item or modify the list of bonuses. But crafters may affect the probability of making an item with an additional trait by using Azoth. There is a special slot for Azoth in crafting menu. The more Azoth you spend for crafting an item the higher the chance of obtaining an item with additional characteristics is.
Unfortunately, it's impossible to control the process and all the additional traits are added to an item randomly. You may spend a lot of resources if you are aiming to craft an item with a certain trait.
The list below shows all the bonuses the item may have. Use this list to plan your character's itemization.
Title | Description | Tier | |
---|---|---|---|
Chain Fire | On hit cause a Chain Fire attack that bounces between close targets. Does not trigger off persistent damage or DoT effects. | ||
Chain Lightning | On hit cause a Chain Lightning attack that bounces between close targets. Does not trigger off persistent damage or DoT effects. | ||
Siphoning Blow | You gain 2.8% mana per hit. (cooldown 28.2 s). Does not trigger off persistent damage or DoT effects. | ||
Keen Speed | On Critical: gain 30.0% Haste 2.0s. (Cooldown 10.0 s.) | ||
Keenly Empowered | On Critical: gain 15.0% Empower 5.0s. (Cooldown 10.0 s.) | ||
Keenly Fortified | On Critical: gain 3.0% Fortify for 3.0s. (Cooldown 10.0 s.) | ||
Keenly Jagged | On Crit: cause bleed that deals 7% weapon damage per second for 10.0s. ( 10.0s cooldown.) | ||
Lifestealing | You gain 1.4% of your damage as health. Does not trigger off persistent damage or DoT effects. | ||
Refreshing Move | Light and Heavy attacks reduce your active weapon cooldowns by 2.8%. | ||
Blessed | +28.2% Healing Bonus. | ||
Ruinous | +38.2% Siege Damage. | ||
Rogue | +18.6% more backstab damage. | ||
Enchanted | Light and Heavy attacks deal 9.5% more damage. | ||
Vicious | +11.2% critical damage. | ||
Kind | You generate 14.1% less threat. | ||
Hated | You generate 14.1% more threat. | ||
Weaponsmith Mastery | +5.0 Minimum Weaponsmith Crafted Item Quality. | ||
Jewelcrafter Mastery | +5.0 Minimum Jewelcrafter Crafted Item Quality. | ||
Engineer Mastery | +5.0 Minimum Engineer Crafted Item Quality. | ||
Cooking Mastery | +4.0% chance to craft additional items when Cooking. |