Perks

Perks are special traits of the items in the New World MMORPG. They add different bonuses to the characteristics of your character. That means you can have items with the traits that suit your character in the best possible way.

The number of perks on the item determines its Rarity. There are 5 levels of Rarity in New World MMORPG:

  • Common [Grey] – 0 perks
  • Uncommon [Green] – 1 perk
  • Rare [Blue] – 2 perks
  • Epic [Purple] – 3 perks
  • Legendary [Orange] - Named and Legendary items have curated Perks and fixed Gear Scores

As you see the coolest items may have 3 or more additional traits that can make your character much stronger!

It's important to know that the bonuses you receive from Gems are not affecting the Rarity level. If you insert a gem in an empty gem slot the rarity of the item will not change.

How to add an extra Perk?

Right now it is impossible to add a new perk to an existing item or modify the list of bonuses. But crafters may affect the probability of making an item with an additional trait by using Azoth. There is a special slot for Azoth in crafting menu. The more Azoth you spend for crafting an item the higher the chance of obtaining an item with additional characteristics is.

Unfortunately, it's impossible to control the process and all the additional traits are added to an item randomly. You may spend a lot of resources if you are aiming to craft an item with a certain trait.

Perks List

The list below shows all the bonuses the item may have. Use this list to plan your character's itemization.

Total: 389
Title
Title Description Tier
Sure Footing You move 20.0% faster while blocking.
Sturdy You take 9.5% less stamina damage while blocking.
Vorpal Increase +14.1% headshot damage.
Accuracy You have +93.2% more accuracy.
Lost Bane +14.1% Damage to Lost.
Corrupted Bane +18.6% Damage to Corrupted.
Beast Bane +14.1% Damage to Beasts.
Angry Earth Bane +14.1% Damage to Angry Earth.
Ancient Bane +14.1% Damage to Ancients.
Keen +11.2% critical chance.
Mortal Refreshment When you kill something reduce all cooldowns by -5.0%. ( 5s cooldown.)
Mortal Power When you kill something gain 15% Empowered for 5.0s. ( 5s cooldown.)
Mortal Fortification When you kill something gain 30% Fortify for 3s. ( 5s cooldown.)
Mortal Energy When you kill something gain 14.1 Stamina. ( 5s cooldown.)
Mortal Siphoning When you kill something gain 4.8% Mana. ( 5s cooldown.)
Mortal Lifesteal When you kill something gain 4.8% health. ( 5s cooldown.)
Chain Nature On hit cause a Chain Nature attack that bounces between close targets. Does not trigger off persistent damage or DoT effects.
Chain Ice On hit cause a Chain Ice attack that bounces between close targets. Does not trigger off persistent damage or DoT effects.
Chain Void On hit cause a Chain Void attack that bounces between close targets. Does not trigger off persistent damage or DoT effects.
Chain Arcane On hit cause a Chain Arcane attack that bounces between close targets. Does not trigger off persistent damage or DoT effects.